local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133002205
L1_1 = {}
L2_1 = {}
L2_1.config_id = 601
L2_1.monster_id = 28020102
L3_1 = {}
L3_1.x = 1806.188
L3_1.y = 234.028
L3_1.z = -847.207
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 25.236
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 4
L2_1.drop_tag = "\232\181\176\229\133\189"
L2_1.disableWander = true
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 602
L3_1.monster_id = 28030403
L4_1 = {}
L4_1.x = 1825.548
L4_1.y = 236.052
L4_1.z = -833.468
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_tag = "\233\184\159\231\177\187"
L3_1.pose_id = 2
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 603
L4_1.monster_id = 28030403
L5_1 = {}
L5_1.x = 1822.208
L5_1.y = 236.306
L5_1.z = -834.428
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_tag = "\233\184\159\231\177\187"
L4_1.pose_id = 2
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 604
L5_1.monster_id = 28030403
L6_1 = {}
L6_1.x = 1824.269
L6_1.y = 236.466
L6_1.z = -831.355
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_tag = "\233\184\159\231\177\187"
L5_1.pose_id = 2
L5_1.area_id = 3
L6_1 = {}
L6_1.config_id = 605
L6_1.monster_id = 28030403
L7_1 = {}
L7_1.x = 1821.647
L7_1.y = 236.692
L7_1.z = -831.663
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_tag = "\233\184\159\231\177\187"
L6_1.pose_id = 2
L6_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 601
L5_1 = 602
L6_1 = 603
L7_1 = 604
L8_1 = 605
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
